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Introduction to Game Studies

Introduction to Game Studies - Frans Mayra

Introduction to Game Studies

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.



Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.





Students will learn to:





- Understand and analyse different aspects of phenomena we recognise as 'game' and play'





- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games





- Understand games as dynamic systems of meaning-making





- Interpret the context of games as 'culture' and subculture





- Analyse the relationship between technology and interactivity and between 'game' and 'reality'





- Situate games within the contex
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322.25Lei

322.25Lei

402.81 Lei

Primesti 322 puncte

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Descrierea produsului

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.



Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.





Students will learn to:





- Understand and analyse different aspects of phenomena we recognise as 'game' and play'





- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games





- Understand games as dynamic systems of meaning-making





- Interpret the context of games as 'culture' and subculture





- Analyse the relationship between technology and interactivity and between 'game' and 'reality'





- Situate games within the contex
Citeste mai mult

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