headerdesktop mosnick18noi25

MAI SUNT 00:00:00:00

MAI SUNT

X

headermobile mosnick18noi25

MAI SUNT 00:00:00:00

MAI SUNT

X

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

De (autor): Yasmin B. Kafai

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming - Yasmin B. Kafai

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

De (autor): Yasmin B. Kafai

In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Citește mai mult

-10%

transport gratuit

PRP: 237.50 Lei

!

Acesta este Prețul Recomandat de Producător. Prețul de vânzare al produsului este afișat mai jos.

213.75Lei

213.75Lei

237.50 Lei

Primești 213 puncte

Important icon msg

Primești puncte de fidelitate după fiecare comandă! 100 puncte de fidelitate reprezintă 1 leu. Folosește-le la viitoarele achiziții!

Livrare in 2-4 saptamani

Descrierea produsului

In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Citește mai mult

S-ar putea să-ți placă și

De același autor

Părerea ta e inspirație pentru comunitatea Libris!

Istoricul tău de navigare

Acum se comandă

Noi suntem despre cărți, și la fel este și

Newsletter-ul nostru.

Abonează-te la veștile literare și primești un cupon de -10% pentru viitoarea ta comandă!

*Reducerea aplicată prin cupon nu se cumulează, ci se aplică reducerea cea mai mare.

Mă abonez image one
Mă abonez image one
Accessibility Logo