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Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot

Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot - Henrique Campos

Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot

Campos, Henrique: - Henrique "Ludonaut" Campos is an indie game developer and game designer working in the industry for years. Started as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022, Henrique is also an independent consultant for studios and schools. Under the alias of Ludonaut, Henrique creates game development content on his YouTube channel making games, assets, ebooks, and courses that can be found in his itch.io profile. Being the author of The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique paved the way for Godot users to make incredible shared online experiences while helping them discover the engine's bleeding edge features.
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Campos, Henrique: - Henrique "Ludonaut" Campos is an indie game developer and game designer working in the industry for years. Started as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022, Henrique is also an independent consultant for studios and schools. Under the alias of Ludonaut, Henrique creates game development content on his YouTube channel making games, assets, ebooks, and courses that can be found in his itch.io profile. Being the author of The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique paved the way for Godot users to make incredible shared online experiences while helping them discover the engine's bleeding edge features.
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