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Gamify Education: Motivating Students in an Era of Apathy

De (autor): Jamey Lamberson

Gamify Education: Motivating Students in an Era of Apathy - Jamey Lamberson

Gamify Education: Motivating Students in an Era of Apathy

De (autor): Jamey Lamberson

THE OLD WAY OF MOTIVATING STUDENTS ISN'T WORKING ANY LONGER.

When classrooms shut down, so did our students. Frustrated and at our wit's end, everything changed with one simple idea. What if we transform our classrooms into a giant game? Not a game for learning content, but a game to empower kids to care about their education. Experience points and gold became the classroom currency. Monsters were defeated, and treasures were collected. When the smoke had settled, it became clear. Now that education was gamified, there was no going back!

This book is meant for all teachers who are struggling to find ways to motivate their students. ARE YOU READY to join THE REVOLUTION of rethinking and reshaping MOTIVATIONAL PLAY in education?

Discover the Four Cornerstones of creating a classroom game and get real strategies from real teachers who tell their story of how powerful gamifying education can be. If that wasn't enough, find a unique yearlong game at the end of this book for teachers to BRING THE FUN to their own classrooms!

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Descrierea produsului

THE OLD WAY OF MOTIVATING STUDENTS ISN'T WORKING ANY LONGER.

When classrooms shut down, so did our students. Frustrated and at our wit's end, everything changed with one simple idea. What if we transform our classrooms into a giant game? Not a game for learning content, but a game to empower kids to care about their education. Experience points and gold became the classroom currency. Monsters were defeated, and treasures were collected. When the smoke had settled, it became clear. Now that education was gamified, there was no going back!

This book is meant for all teachers who are struggling to find ways to motivate their students. ARE YOU READY to join THE REVOLUTION of rethinking and reshaping MOTIVATIONAL PLAY in education?

Discover the Four Cornerstones of creating a classroom game and get real strategies from real teachers who tell their story of how powerful gamifying education can be. If that wasn't enough, find a unique yearlong game at the end of this book for teachers to BRING THE FUN to their own classrooms!

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