OpenGL Superbible
OpenGL Superbible
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Coverage includes
A practical introduction to real-time 3D graphics, including foundational math
Core techniques for rendering, transformations, and texturing
Shaders and the OpenGL Shading Language (GLSL) in depth
Vertex processing, drawing commands, primitives, fragments, and framebuffers
Compute shaders: harnessing graphics cards for more than graphics
Pipeline monitoring and control
Managing, loading, and arbitrating access to data
Building larger applications and deploying them across platforms
Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
Reducing CPU overhead and analyzing GPU behavior
Supercharging performance with persistent maps, bindless
PRP: 378.17 Lei
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340.35Lei
340.35Lei
378.17 LeiIndisponibil
Descrierea produsului
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Coverage includes
A practical introduction to real-time 3D graphics, including foundational math
Core techniques for rendering, transformations, and texturing
Shaders and the OpenGL Shading Language (GLSL) in depth
Vertex processing, drawing commands, primitives, fragments, and framebuffers
Compute shaders: harnessing graphics cards for more than graphics
Pipeline monitoring and control
Managing, loading, and arbitrating access to data
Building larger applications and deploying them across platforms
Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
Reducing CPU overhead and analyzing GPU behavior
Supercharging performance with persistent maps, bindless
Detaliile produsului